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Kamis, 27 Oktober 2011

Ebook Inside Direct3D (Dv-Mps Inside), by Peter J. Kovach

Ebook Inside Direct3D (Dv-Mps Inside), by Peter J. Kovach

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Inside Direct3D (Dv-Mps Inside), by Peter J. Kovach

Inside Direct3D (Dv-Mps Inside), by Peter J. Kovach


Inside Direct3D (Dv-Mps Inside), by Peter J. Kovach


Ebook Inside Direct3D (Dv-Mps Inside), by Peter J. Kovach

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Inside Direct3D (Dv-Mps Inside), by Peter J. Kovach

Amazon.com Review

Aimed at the more experienced Windows C/C++ programmer, Inside Direct3D delivers a solid introduction to the world of game development on the Microsoft DirectX platform. With coverage of the features and APIs used to create realistic 3-D gaming graphics, this book can initiate any C++ developer into the world of DirectX. This book is best at explaining the basic and advanced features in version 7 of DirectX, a gaming platform that includes numerous APIs such as Direct3D (for 3-D graphics), DirectDraw (for 2-D graphics), and DirectInput (for joystick input). This text explains how to implement such 3-D effects as texture mapping, lighting effects, fog, and stencil buffers (which can be used to create cinematic fade-in/fade out effects, for instance). Each section here traces a relevant part of the DirectX API, starting with DirectDraw and then moving on to various aspects of Direct3D and other APIs. Standout chapters include a solid explanation of Direct3D's transformation and lighting pipeline (which combines the various 3- D elements and effects into a single rendered scene). There's also an introduction to using input devices (like joysticks) and an overview of multiplayer gaming, an explanation of what functionality is available, and a demonstration of the applicable APIs. The other standout here is the author's useful gaming engine (called RoadRage), which lets you try out DirectX graphics features hands-on. While game development is a huge topic, this title can definitely get you started by concentrating on the DirectX APIs themselves, with some appealing visual demos that demonstrate the various graphics effects in action. For those with some previous DirectX knowledge, the bundled sample gaming engine is definitely worth the price of the book. --Richard Dragan Topics covered: Overview of Microsoft DirectX 7, DirectX APIs ( DirectDraw, Direct3D, DirectPlay, DirectInput), COM for game programmers, using the Microsoft Direct3D Framework, basic message handling, programming with DirectDraw, enumerating and selecting Direct3D devices, windowed and full-screen modes, flipping and selecting surfaces, Direct3D Immediate Mode features and APIs, the Transformation and Lighting (T & L) pipeline, vertices, the strided vertex format, viewports, types of lighting, rendering 3-D scenes, primitive types (point lists, line lists, triangle stripes, and triangle fans), render states, keyboard and joystick input with DirectInput, force feedback, texturing, texture management, texture compression and the DXT format, bitmaps, texture filtering, texture blending and wrapping, fog effects, alpha blending, light mapping, cinematic effects with stencil buffers, 3-D models and animation (segmented and single-mesh characters), Direct3D optimization hints, multiplayer gaming, and RoadRage (sample custom gaming engine).

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About the Author

Jeffrey Richter is a cofounder of Wintellect (www.wintellect.com)-a training, debugging, and consulting firm dedicated to helping companies build better software faster. He is the author of the previous editions of this book, Windows via C/C++, and several other Windows®-related programming books. Jeffrey has been consulting with the Microsoft® .NET Framework team since October 1999.

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Product details

Series: Dv-Mps Inside

Paperback: 500 pages

Publisher: Microsoft Press (April 1, 2000)

Language: English

ISBN-10: 0735606137

ISBN-13: 978-0735606135

Product Dimensions:

7.4 x 1.3 x 9.2 inches

Shipping Weight: 2.2 pounds (View shipping rates and policies)

Average Customer Review:

3.5 out of 5 stars

17 customer reviews

Amazon Best Sellers Rank:

#5,000,088 in Books (See Top 100 in Books)

Reviewing is difficult because we all know graphics and/or programming at different levels. I am experienced in both computer graphics and MFC/C++.The full examples, and description of the framework, are listed in the text. That's good. The CD-ROM is very good and gives all examples.However, I'm working on a DirectX8 program, and the samples won't compile under DirectX8 (MS says code is supposed to be backward compatible). In addition, the examples keep looking for a joystick. I don't have, need or want a joystick. Aparently if you don't have a joystick, it's an error. :-)

Look at any book to date on direct x and it will usually cover everything but 3d or 3d immediate mode. This book spends an inordinate amount of time covering how to set up a direct x program, reading the keyboard, mouse, networking, etc. In short, with all the attention given to topics well covered in every other direct x book, very little room is left for anything more than a cursory look at 3d. How about a book for those of us who read inside direct x and are ready for the sequal? If I click the mouse on the screen, how do I know what object was under it? How do I set up a hierarcicle animation system? How do I path AIs through a 3d world? How about vertex blending, bones systems, or inverse kinetics? I basicaly want to know how is direct 3d going to help me in these real world demands, and how do I structure my system to best take advantage of the features direct 3d supplies, and how do I get around those features it does not without giving up such advantages as video card T&L? If I let direct 3d handle my transformations then how do I determine hit tests? I know that these may seem like advanced concepts that should be delt with in books dedicated to that subject, but how these various systems relate to direct 3d, and how to get the most information from the automated features of direct 3d should be delt in a book on direct 3d. I want the information that will allow me to use the knowledge gained from those advanced books in a direct 3d environment. Most game engines I've seen have handled all the transformation and lighting in code so this information is available for these reasons. Can this be done a different way?One final note. I've worked in the game industry for several years now and nobody writes in c any more. Systems are just too complicated, and there are too many of us on a project. The notion that c++ is too slow is nonsense and I wish the authors would prepare the readers for the realities they will encounter. The great advantage that C++ has is that it compartmentalizes the concepts so it is easier to use and understand. Kind of like what a book is supposed to do, isn't it?

First of all, let me say up front that this book is *far* better than the author's previous Direct3D work, entitled "The Awesome Power of DirectX/Direct3D". Anyone interested in why I would mention this should look at the customer reviews for that title. I just want to make sure no one who gave up on the earlier book is scared off from this one just because the author is the same. Whether the improvement is due to Kovach's having more time to complete this one or because of better editing from the Microsoft press folks I don't know, but suffice it to say that this one stands far above the earlier work.What also makes this book a definite improvement is the fact that it's the first one in the market to deal with Direct3D Immediate Mode. The coverage of Immediate Mode is fairly detailed, although sometimes the author doesn't explain his code snippets in enough depth, leaving the reader to try and figure out what's going on. It's not done to an unforgivable extent, but it can be annoying at times.If you're new to Windows programming in general, or unfamiliar with 3D concepts and basic linear algebra, you'll also need a companion book to really understand some of the discussions, because the goal of this work is to demonstrate how to use Direct3D's API to create interesting programs. It's not that the author ignores beginning users, but his goal is to focus on what Direct3D (and friends) can do for your programs, and 450 pages only gives you so much room to work with.His coverage of Direct3D topics is pretty comprehensive, with texturing, stenciling, T&L issues and others all getting a fair shake. He also includes some interesting software which will allow users to load Quake2 and 3D studio models into your programs. Code for doing so is included on the companion CD.In short, this is a good book for anyone even remotely familiar with Windows programming, DirectX and 3D theory and concepts. When you consider the other Direct3D books on the market, this one looks even better.

First off, yes, you can get all of the information presented here in the DirectX SDK docs. By that argument, you can get whatever information you want from the MSDN Library, so why buy any books at all? The reason is that this book gives a better explanation than the SDK docs, and comes with a sample program that actually works. It goes over enough of the api, and gives you a framework that you can actually go through and build a working program with. I do agree with a couple of the other reviews and question the inclusion of DirectPlay and DirectInput. But because they are there doesn't justify giving this book a lower rating. If you can't get the programs to compile then you need to spend some time learning a little more about your compiler. I bought this book so that I could make a D3D port of my openGL code and was able to easily make the transition thanks to this text.

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Rabu, 05 Oktober 2011

PDF Download Duck Eggs Daily: Raising Happy, Healthy Ducks...Naturally

PDF Download Duck Eggs Daily: Raising Happy, Healthy Ducks...Naturally

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Duck Eggs Daily: Raising Happy, Healthy Ducks...Naturally

Duck Eggs Daily: Raising Happy, Healthy Ducks...Naturally


Duck Eggs Daily: Raising Happy, Healthy Ducks...Naturally


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Duck Eggs Daily: Raising Happy, Healthy Ducks...Naturally

Review

Author Lisa Steele is one of the most trusted voices in small-flock poultry keeping. Her first book, “Fresh Eggs Daily,” was all about healthy, natural care for chickens. Now comes “Duck Eggs Daily,” an equally valuable guide to raising ducks for eggs and companionship. This is also a book for chicken keepers who want to add ducks to their flock. While ducks can live happily with chickens, ducks are different in many important ways. Steele provides an information-packed, beautifully photographed how-to for raising – and living with – happy, healthy ducks. She examines every aspect of her ducks’ lives, including duck houses and pools, health care, duck behavior and blending ducks into a chicken flock. She provides a breed chart and a selection of favorite recipes using duck eggs. What’s behind the fast-growing interest in raising ducks? An increasing awareness of the superior nutrition and taste of duck eggs (compared to chicken eggs) and a desire for a personal connection with the foods we feed our families. Foodies and chefs are embracing the appeal of duck eggs. And many doctors recommend duck eggs for people allergic to chicken eggs.

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Review

"If you're ready to move from the wonderful world of backyard chicken-keeping to raising ducks, you couldn't ask for a better friend and mentor to have by your side than Lisa Steele. With the care and attention she gives every member of her flock and the sage advice she passes along to the poultry community, any bird in her care is, well, a lucky duck." -- Rachael Brugger, Managing Editor, HobbyFarms.com and UrbanFarmOnline.com"As someone who has kept ducks off and on my entire life I find it bewildering that they are often overlooked as candidates for the home flock. They can be easy to keep, prolific egg layers and endlessly amusing to have around. Lisa and I share equally our enthusiasm for ducks and her book sets the homeowner on the right path providing both the knowledge and confidence for success." -- P. Allen Smith, host of PBS's "Garden Home."“I have a duck and goose farm and sell hundreds of thousands of
ducklings and goslings a year – yet I found Lisa's book fascinating
and couldn't put it down! Great description of ducks and their lives, evident hands-on knowledge, fantastic suggestions, very practical recommendations, and charming observations of her ducks
and their actions. This book provides not only the necessary how-to’s but the equally important Laugh and Enjoy Your Ducks chapters.
I highly recommend this book to anyone who is considering a quack,
a splash, and an entertainer in their back yard or on their farm.” -- John Metzer, owner, Metzer Farms Hatchery“When it comes to ducks, Lisa Steele knows her stuff, offering up the insight and advice you will need to raise happy, healthy ducks. Whether you're nurturing ducklings or wondering what to do with your windfall of duck eggs, Steele's book offers gentle guidance on the art and science of keeping these beautiful, rewarding animals.” -- Felicia Feaster, Editor-in-Chief, HGTV Gardens

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Product details

Hardcover: 160 pages

Publisher: St. Lynn's Press; 1 edition (October 15, 2015)

Language: English

ISBN-10: 0989268888

ISBN-13: 978-0989268882

Product Dimensions:

5 x 1 x 7 inches

Shipping Weight: 14.4 ounces (View shipping rates and policies)

Average Customer Review:

4.9 out of 5 stars

110 customer reviews

Amazon Best Sellers Rank:

#73,111 in Books (See Top 100 in Books)

Oh Yay! While unfortunately this book came out a couple months AFTER I adopted my 1st duck and his companion, it is absolutely PERFECT for someone thinking about bringing ducks into their lives. It has just the right amount of information on care, housing, etc. I'd purchased a few other Duck Books before this one and they were just absolute overkill on breed history and breeding, duck history etc. I love this book and it sits proudly next to my Fresh Eggs Daily book that I purchased before I brought home my first run of baby chicks. For anyone considering getting into flock keeping... Duck Eggs Daily and Fresh Eggs Daily are invaluable resources!

This book has lots of personal experience and great color photos to help with descriptions. All the info is organized and easy to find for quick reference. There is a good balance of giving all the info needed with out making it to drawn out and therefor boring. I read the entire book and didn't skip over topics I don't necessarily need to know. This book is the best thing second to sitting down and talking to a duck expert...which I have done.

Pro's:- Covers a broad range of topics for beginners- gives the reader an idea of what owning ducks is like/what to expect- excellent resource pages at the back for further learning- explores different bedding options, diet selection, number of birds (and sex) for a beginners flock, etc.-Quick and easy readCon's- while many important topics are covered (everything from ducklings, housing, feeding, behavior, to minor injuries) each topic isn't covered in extensive detail. This left me wondering about specifics or alternative options on certain topics.- there is a first aid section, but it's minimal and the author only focuses on natural methods. While I'm a fan of this, sometimes it's not enough. There are no alternatives given.Overall, It's a great beginners book. She covers a lot and sets realistic expectations. I think it's useful for a duck reference home library, however, I plan to have additional resources

She got me in the intro where she is told at the feed store raising ducks is just like raising chickens. Lol so not and now all the rest of the world told that same little white lie can turn to Lisa's amazing book. I've spent hours online researching over the past 2 years and everything it took me years to learn is in this lovely little book!

My ducklings are only two weeks old but my kids and I have already had hours and hours of enjoyment watching them. This book has been a lifesaver for a first-time ducky Mom. The ducks love the clumps of grass in the brooder and the fresh herbs in their water. They were so cute diving under the water on their first short trip swimming in their plastic tub. There is so much in this book that my local supply store didn’t know. Things that are vital for the ducklings’ health and wellness. I will refer back to this book over and over.The day after we brought them home I started thinking ‘WHAT did I do? Should I find them a better home? I can’t do this.’ I read this book over two days and came out filled with confidence and ready for the work and excitement ahead. Definitely recommend to every new and experienced family with backyard ducks!

I've read a lot of duck books. I didn't want to bring ducks onto our homestead without being very prepared, so I checked out every duck book from the library. I also checked out every book on keeping poultry and small farm animals. The sections on ducks were aways very small and outdated. And even the books dedicated to ducks focused mostly on raising them for meat rather than eggs. This book has it all, thankfully! The photos are fantastic, as well. My husband read it cover-to-cover before I even had a chance to; and the ducks are totally my hobby rather than his!Our six Golden300 ducklings are thriving, and this book has made me much more confident over the last 6 weeks of taking care of them!

What a cool book! It gave ideas on housing and fencing, feeding etc but I really enjoyed the chapters about the day in the life of a duck.Even if you have a few duck books, are thinking of getting some ducks or already have them, this is a cool book to have.

Lisa does it again...! From a cha-cha to a waddle, she draws us in from Fresh Eggs Daily into the enchanting world of her new book, Duck Eggs Daily. Her informative, gentle ways of keeping ducks naturally and happily are all contained in a beautiful, organized book that answers our every question and is worthy of even the most experienced duck keeper's library. Duck Eggs Daily is such a gorgeous book, why shelve it? I keep mine on my coffee table!

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